Garen
The Might of Demacia
Hit Die
d12
Requirements
To qualify to become the greatest of
Demacia's champions, the character must fulfill all of the following criteria:
Skills: Knowledge (nobility) 3 ranks
Feats: Power Attack, Step Up
Base Attack Bonus: +5
Base Attack Bonus: +5
Class Skills
Climb (Str),
Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (nobility) (Int), Ride (Dex), and Swim (Str).
Skill Points at Each Level
2 + Int modifier.
Class Features
All of the following are features of
the prestige class that represents Garen and his duty to protect DEMACIA!!!
Weapon and Armor Proficiency
Garen gains proficiency with the greatsword and heavy armor.
Perseverance (Ex)
Garen has fast healing 1 at all
times unless he is damaged by an enemy with HD greater than his HD-3. His fast healing will function again two
turns after he is harmed by such an audacious creature.
Decisive Strike (Ex)
At 2nd level, as a swift action,
Garen readies himself to land a mighty blow against enemies of Demacia. He gains 10’ to his move speed and the next
attack he lands before the end of his next turn will deal bonus damage equal to
twice his class level. If one could empower melee attacks (150%
damage) then this would be the ability to try the idea on considering LoL’s
math for Decisive Strike. The enemy
struck in this fashion is silenced until the end of their next turn and Garen
loses the move speed bonus. Garen can
use this ability once per combat.
Courage (Su)
At 3rd level, Garen receives a +1
bonus to his armor class and saving throws for every other magical effect
granting the same bonus. OR
Garen receives a +1 bonus to his armor class and saving throws for every
five character levels he has attained.
As an immediate action Garen
increases his armor class and saving throws by 1 until the end of his next
turn. At 5th level this ability lasts
for two turns rather than one.
Judgement (Ex)
At 4th level, as a full round action
for two rounds, Garen flies into a spinning minion massacre machine. During this whirlwind, Garen can move up to
his movement speed, even through enemy squares.
He makes one melee attack at his highest base attack bonus against each
enemy within his reach on both turns.
He can make and receive attacks of opportunity as normal. Garen can use this ability once per
encounter.
Demacian Justice (Su)
Upon reaching 5th level, Garen can
drop the biggest sword made in Demacia. Noxia may have bigger, but they can’t
drop it like Garen can. As a standard
action, Garen makes a ranged touch attack against an enemy within 15’ and if
successful deals 1d6 points of “flamestrike” damage per his HD. If the target is below half health, he deals
an extra 1d6 points of “flamestrike” damage per class level. Flamestrike
damage is half fire, half divine energy that is immune to elemental
resistances.
Level
|
BAB
|
Fort
|
Ref
|
Will
|
Special
|
1
|
1
|
1
|
0
|
0
|
Perseverance
|
2
|
2
|
1
|
1
|
1
|
Decisive Strike
|
3
|
3
|
2
|
1
|
1
|
Courage
|
4
|
4
|
2
|
1
|
1
|
Judgement
|
5
|
5
|
3
|
2
|
2
|
Demacian
Justice
|
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