Gangplank
The Saltwater Scourge
Hit Die
d10
Requirements
To qualify to become a grog drinkin,
scurvy spreadin, morale raisin, parrrley makin man, the character must fulfill
all of the following criteria:
Skills: Profession (sailor) 6 ranks
Feats: Sword and Pistol
Class Skills
Appraise (Int), Bluff (Cha), Climb
(Str), Knowledge (nature) (Int), Perception (Wis), Perform (Cha), Profession
(Wis), Survival (Wis), and Swim (Str).
Skill Points at Each Level
2 + Int modifier.
Class Features
All of the following are features of
the prestige class that represents Gangplank and his infinite range cannons.
Weapon and Armor Proficiency
Gangplank gains proficiency with
pistols but no other firearms nor armor.
Grog Soaked Blade (Ex)
Each melee
attack Gangplank lands on enemies causes them to slow their movement speed by 5’
and take 1 ongoing poison damage for one turn.
This effect can stack up to three times.
At 3rd level the ongoing poison damage increases to 2 and at 5th level
it increases to 3.
Parrrley (Ex)
At 2nd level, as a standard action, Gangplank
makes a pistol ranged attack against a single enemy and applies twice his class
level as bonus damage. If the enemy is
slain, he steals all their gold right into his grimy, diseased pockets. Parrrley applies one stack of Grog Soaked
Blade. Gangplank can use this ability twice
per encounter.
Remove Scurvy (Sp)
At 3rd level, as a standard action
involving fruit, Gangplank heals himself for 1d6 per class level and
additional hp equal to his chosen mental attribute modifier. Furthermore, Remove Scurvy removes any
controlling or slowing effects from Gangplank.
He can use this ability once per encounter.
Raise Morale (Ex)
At 4th level, Gangplanks innate pirate
confidence helps him get the job done.
He gains a passive increase to his weapon damage equal to his class
level and a 5’ bonus to movement speed.
As a standard action, Gangplank
improves the confidence of his allies within 30’, they receive a morale bonus equal
to twice his class level to physical damage and a 10’ move speed increase for
two rounds. While Raise Morale is active
Gangplank receives its benefits, as he is his own ally, but loses the passive
benefits listed above. Gangplank can use
this ability once per encounter.
Cannon Barrage (Sp)
Upon reaching 5th level, Gangplank can
order his ship to fire from offshore down anywhere he feels like regardless of
being miles and kilometers inland. As a
standard action, he designates a 25’ radius area for cannonballs to rain
down on for three turns. Enemies inside
the area at the start of their turn or those who step into the area must make a Reflex
save (usual DC + his chosen mental attribute modifier) or take 1d6 per class level fire and bludgeoning damage and are slowed by 10’. Successful saves
result in half damage and no slowing effect. Gangplank can use this ability once per day.
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Level
|
BAB
|
Fort
|
Ref
|
Will
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Special
|
|
1
|
1
|
1
|
1
|
0
|
Grog Soaked Blade
|
|
2
|
2
|
1
|
1
|
1
|
Parrrley
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|
3
|
3
|
2
|
2
|
1
|
Remove Scurvy
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4
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4
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2
|
2
|
1
|
Raise Morale
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5
|
5
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3
|
3
|
2
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Cannon Barrage
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