Shutters

Friday, September 12, 2014

Gangplank



Gangplank
The Saltwater Scourge

Hit Die
d10 

Requirements
To qualify to become a grog drinkin, scurvy spreadin, morale raisin, parrrley makin man, the character must fulfill all of the following criteria:

Skills: Profession (sailor) 6 ranks
Feats: Sword and Pistol

Class Skills
Appraise (Int), Bluff (Cha), Climb (Str), Knowledge (nature) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Survival (Wis), and Swim (Str). 

Skill Points at Each Level
2 + Int modifier.

Class Features
All of the following are features of the prestige class that represents Gangplank and his infinite range cannons.

Weapon and Armor Proficiency
Gangplank gains proficiency with pistols but no other firearms nor armor.

Grog Soaked Blade (Ex)
Each melee attack Gangplank lands on enemies causes them to slow their movement speed by 5’ and take 1 ongoing poison damage for one turn.  This effect can stack up to three times.  At 3rd level the ongoing poison damage increases to 2 and at 5th level it increases to 3.

Parrrley (Ex)
At 2nd level, as a standard action, Gangplank makes a pistol ranged attack against a single enemy and applies twice his class level as bonus damage.  If the enemy is slain, he steals all their gold right into his grimy, diseased pockets.  Parrrley applies one stack of Grog Soaked Blade.  Gangplank can use this ability twice per encounter.

Remove Scurvy (Sp)
At 3rd level, as a standard action involving fruit, Gangplank heals himself for 1d6 per class level and additional hp equal to his chosen mental attribute modifier.  Furthermore, Remove Scurvy removes any controlling or slowing effects from Gangplank.  He can use this ability once per encounter.

Raise Morale (Ex)
At 4th level, Gangplanks innate pirate confidence helps him get the job done.  He gains a passive increase to his weapon damage equal to his class level and a 5’ bonus to movement speed.
As a standard action, Gangplank improves the confidence of his allies within 30’, they receive a morale bonus equal to twice his class level to physical damage and a 10’ move speed increase for two rounds.  While Raise Morale is active Gangplank receives its benefits, as he is his own ally, but loses the passive benefits listed above.  Gangplank can use this ability once per encounter.

Cannon Barrage (Sp)
Upon reaching 5th level, Gangplank can order his ship to fire from offshore down anywhere he feels like regardless of being miles and kilometers inland.  As a standard action, he designates a 25’ radius area for cannonballs to rain down on for three turns.  Enemies inside the area at the start of their turn or those who step into the area must make a Reflex save (usual DC + his chosen mental attribute modifier) or take 1d6 per class level fire and bludgeoning damage and are slowed by 10’.  Successful saves result in half damage and no slowing effect.  Gangplank can use this ability once per day.

Level
BAB
Fort
Ref
Will
Special
1
1
1
1
0
Grog Soaked Blade
2
2
1
1
1
Parrrley
3
3
2
2
1
Remove Scurvy
4
4
2
2
1
Raise Morale
5
5
3
3
2
Cannon Barrage



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