Scorn of the Moon
Hit Die
d10
Requirements
To qualify to become the champion of the moon, exiled by her own people, the character must fulfill all of the following criteria:
Base Attack
+6
Weapon Proficiency
Character must be proficient with the khopesh, but wield it in the wrong direction.
Skills
Knowledge (religion) 5 ranks, Survival 2 ranks.
Class Skills
Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Spot (Wis), and Survival (Wis).
Skill Points at Each Level
2 + Int modifier.
Class Features
All of the following are features of the prestige class that represents Diana and her bitter struggle against the Solari.
Weapon and Armor Proficiency
Diana gains no proficiency with weapons, nor armor.
Moonsilver Blade (Ex)
Every third successful melee attack, Diana inflicts cold damage to her target and enemies who are adjacent to herself and the target. The cold damage is equal to a mental stat modifier of her choice in addition to her class level. At 4th level, she gains an extra attack at her full attack bonus during a full attack.
Crescent Strike (Ex)
At 2nd level, a standard action, Diana unleashes the power of the moon to strike down enemies in a crescent shape. Here comes the fun part, the shape of her Q. Diana selects a 10' x 10' square within 20' of herself as the target area of effect. She must then choose a contiguous path of single 5' squares from herself to the target area: these squares will be part of Crescent Strike's area of effect. Any enemies within the area must make a Reflex save (DC = 10 + 1/2 Diana's HD + the same mental attribute modifier chosen for Moonsilver Blade) or suffer 1d6 points of cold damage per Diana's HD and are affected by the Moonlight debuff (see Lunar Rush). Enemies who successfully save take half damage. Diana can use this ability once per encounter at 2nd level and twice per encounter at 4th level.
Pale Cascade (Ex)
At 3rd level, as a move action, Diana summons three orbs to shield her and to cause harm to those enemies foolish enough to get close. She gains temporary hit points equal to her class level plus the same mental stat modifier chosen for Moonsilver Blade's force damage. If an enemy starts its turn adjacent to Diana, it suffers force damage equal to the same mental stat modifier chosen for Moonsilver Blade's force damage. If Diana moves adjacent to an enemy, that enemy suffers the same damage as well. However, each enemy can only be affected by Pale Cascade once per use and she can affect only a total of three enemies. If, before the end of her next turn, she is able to damage three enemies with Pale Cascade, she gains the same number of temporary hit points she gained during the activation of Pale Cascade. Diana can use this ability once per encounter at 3rd level and twice at 5th level.
Moonfall (Ex)
At 4th level, as an immediate action, Diana can cause enemies to collapse in toward her. Enemies within 15' of Diana must make a Fortitude save (DC = 10 + 1/2 Diana's HD + the same mental attribute modifier chosen for Moonsilver Blade); those who fail are dragged adjacent to her. Diana can use this ability once per encounter.
Lunar Rush (Sp)
At 5th level, as a standard action, Diana can teleport to an enemy within 20' and cut them down. As part of the same standard action, Diana can teleport to another enemy within 20' if they have the Moonlight debuff. After that, the ability cannot be used until the next day. For each teleport, Diana rolls to hit with a melee attack, if successful she causes her melee attack damage and 1d6 points of cold damage equal to twice her class level to her target. The cold damage is not multiplied by critical strikes. At the end of the final rush Diana chooses a square to land in adjacent to her target.
| LvL | BaB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +1 | +0 | +0 | +2 | Moonsilver Blade |
| 2 | +2 | +0 | +0 | +3 | Crescent Strike |
| 3 | +3 | +1 | +1 | +3 | Pale Cascade |
| 4 | +4 | +1 | +1 | +4 | Moonfall |
| 5 | +5 | +1 | +1 | +4 | Lunar Rush |
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