The Hand of Noxus
Hit Die
d10
Requirements
To qualify to become the bloodletting beast, the character must fulfill all of the following criteria:
Base Attack Bonus
+6
Feats
Bloody Assault
Special
Must have received the most broken ult known in the game.
Class Skills
Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Knowledge (Nobility)(Int), Profession (Wis), and Spot (Wis).
Skill Points at Each Level
2 + Int modifier.
Class Features
All of the following are features of the prestige class that represents Darius and his nasty Noxian might.
Weapon and Armor Proficiency
Darius gains no proficiency with weapons, but learns how to wear heavy armor.
Hemorrhage (Ex)
As Darius improves in his blood letting, his use of the Bloody Assault feat improves in three ways. Bloody Assault's penalty to attack rolls is decreased by his class level. At 3rd level, a heal check cannot stop the bleeding and the damage die increases from 1d4 to 1d6. At 5th level, the damage die increases from 1d6 to 1d8.
Darius gains 1' of move speed for each enemy currently Hemorrhaging.
Decimate (Ex)
Once per encounter, Darius can create a wide reaching whirlwind effect as a standard action. Darius rolls to attack once and applies the result to each enemy's AC within 10' of him. Enemies struck within 5' of Darius suffer normal weapon damage, however Darius can apply double his strength modifier to the damage dealt to enemies struck between 5' and 10.' This attack automatically applies Hemorrhage to successfully struck enemies. Darius can use this ability twice per encounter once he reaches 4th level.
Crippling Strike (Ex)
At 3rd level, as a swift action, Darius can increase the ferocity of a single attack. The next melee attack that Darius successfully lands before the end of his following turn doubles his strength modifier when determining damage and slows the target to half its movement speed until the end of its next turn. This attack automatically applies Hemorrhage to successfully struck enemies. Darius can use this once per encounter at 3rd level and twice per encounter at 5th level.
Apprehend (Ex)
At 4th level, as a standard action, Darius can drag multiple enemies back toward him. Each enemy within a 15' cone must make a Fortitude save (DC = 10 + 1/2 Darius' HD + his Strength modifer) or be pulled to adjacent squares around Darius.
Noxian Guillotine (Sp)
At 5th level, as a standard action Darius can leap to a target up to 10' away and make a melee attack. If successful, he inflicts his weapon damage which penetrates all damage reduction. If the target is suffering from a bleeding effect then the melee attack is automatically confirmed as a critical hit.
Darius can use Noxian Guillotine once per day, however, if he successfully slays or knocks unconscious a target while using Noxian Guillotine, he regains the use of the ability until the end of the encounter. He can continue to regain the use of this ability during one encounter per day as long as he slays or knocks unconscious his target.
| LvL | BaB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +1 | +2 | +0 | +0 | Hemorrhage |
| 2 | +2 | +3 | +0 | +0 | Decimate |
| 3 | +3 | +3 | +1 | +1 | Crippling Strike |
| 4 | +4 | +4 | +1 | +1 | Apprehend |
| 5 | +5 | +4 | +1 | +1 | Noxian Guillotine |
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