Akali
The Fist of Shadow
Hit Die
d8
Requirements
To qualify to become a ninja like Akali, the character must fulfill all of the following criteria.
Skills
Hide 6 ranks, Move Silently 6 ranks.
Feats
Dodge or Silent Spell.
Special
Must be able to cast 2nd level spells, arcane or divine. Must have been trained in martial arts from the time that she could make a fist.
Class Skills
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (ninjitsu) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Open Lock (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at Each Level
6 + Int modifier.
Class Features
All of the following are features of the prestige class that represents Akali and her Ninja buff.
Weapon and Armor Proficiency
Akali gains proficiency with one exotic weapon, the kama, but no proficiency with armor.
Twin Disciplines (Ex)
Discipline of Force: Each beneficial spell effect on Akali earns her a +1 ninja bonus to her weapon damage rolls. This bonus stacks with itself and other bonuses to damage. The effect lasts as long as she has spell effects running on her, however the value changes based on the number of buffs currently in effect.
Discipline of Might: For each base attack bonus that Akali has, she can heal a hit point when she casts an offensive spell. Yes, regardless of if it has an effect on the intended target(s).
Mark of the Assassin (Su)
As a free action, Akali can designate her next attack that is made within 15' to inflict a Mark of the Assassin upon the target of the attack if successful. Akali's next attack against the target will apply it's damage again as if she hit it a second time with the same damage roll. This would allow for DR to apply to the extra damage. She can only use this power once per encounter at 1st level, twice at 3rd, and thrice at 5th level. Precision damage is not applied to the secondary damage.
Crescent Slash (Ex)
Before making the attack roll, Akali can choose to have one of her attacks affect all adjacent enemies. Compare the attack roll's result to each target's AC; each target that is successfully struck takes extra damage equal to the same attribute modifier chosen to adjust Twilight Shroud's save DC. Precision damage does not apply to the extra targets and she can use this ability once per encounter at level 3 and then twice per encounter at level 5.
Twilight Shroud (Sp)
As a standard action, Akali can throw down a 10' radius smoke cloud within 30' of her space. The cloud remains for three turns. If she steps inside the smoke cloud she gains DR 1/~ and spell resistance 10 + 1/2 her HD and she can make a hide skill check as a free action once per turn.
Enemies lose 10' of movement speed until the end of their turn upon entering the smoke cloud if they fail a fort save, DC is 10 + 1/2 Akali's HD + her Int, Wis or Cha modifier (chosen at 3rd level and unmodifiable). Enemies who begin their turn within the smoke cloud must make a fort save as well or suffer the ill effects. She can use this ability once per encounter.
Shadow Dance (Su)
Akali can, as a full round action (standard to make it more attractive?), teleport up to 30' into melee range of a target (allowing for reach) and make an attack. The attack deals a number of extra d6 damage dice equal to the highest spell level that she can cast. She can perform the Shadow Dance three times per encounter. If she slays or helps to slay a creature equal to or above her HD, she can perform Shadow Dance an extra time during an encounter.
| LvL | BaB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +0 | +0 | +2 | +2 | Twin Disciplines |
| 2 | +1 | +0 | +3 | +3 | Mark of the Assassin |
| 3 | +2 | +1 | +3 | +3 | Crescent Slash |
| 4 | +3 | +1 | +4 | +4 | Twilight Shroud |
| 5 | +3 | +1 | +4 | +4 | Shadow Dance |
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