Caitlyn
The Sheriff of Piltover
Hit Die
d10
Requirements
To qualify to become the law keeper - not peacekeeper - that is Caitlyn, the character must fulfill all of the following criteria:
Base Attack Bonus
+6
Feats
Point Blank Shot and Far Shot.
Special
Must have acquired a two handed gun and a snarky attitude.
Class Skills
Climb (Str), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (law) (Int), Knowledge (local) (Int), Listen (Wis), Profession (Wis), Spot (Wis), and Survival (Wis).
Skill Points at Each Level
4 + Int modifier.
Class Features
All of the following are features of the prestige class that represents Caitlyn and her snipery.
Weapon and Armor Proficiency
Caitlyn gains proficiency with any one two handed gun of the player's choosing but no proficiencies with armor.
Headshot (Ex)
Every eighth ranged attack that Caitlyn makes causes extra weapon damage (multiplied on criticals) in the amount of twice her class levels. At 3rd level, every seventh ranged attack will apply the extra damage instead of every eighth. At 5th level, every sixth ranged attack will apply the extra damage instead of every seventh.
Piltover Peacemaker (Ex)
As a standard action, Caitlyn can fire a 60' line attack (10' wide) that applies extra weapon damage but each target struck by the attack reduces the damage applied to the next target by five. The initial damage of the attack is 5d6 of physical damage in addition to her ranged attack damage. Targets within the area of effect must make a reflex save vs. DC 10 + 1/2 Caitlyn's HD + her Dexterity modifier or suffer the damage. The extra dice of damage increase by 1 at 3rd level, 4th level, and 5th level, for a total of 8d6 at 5th level.
Caitlyn can use this ability once per combat at 2nd level and twice at 4th level.
Yordle Snap Trap (Ex)
Caitlyn can set a trap, as a standard action, that lasts until sprung that will immobilize, damage, and reveal the target foolish enough to step onto the large and obvious hunk of metal. Well, it does have a cupcake in it. The trap takes up a 5' square and whatever enemy steps in that square must make a reflex save vs. DC 10 + 1/2 Caitlyn's HD + her Intelligence, Wisdom, or Charisma (chosen at 3rd level and cannot be changed) modifier or suffer the following effects: the target is immobilized until the end of their next turn, their position is instantly revealed to Caitlyn and her allies, they cannot benefit from concealment until they are free from the immobilization, and they take Caitlyn's class levels in d6 bleeding damage for three turns at the beginning of said turns. The bleeding effect does not end prematurely if a magical healing spell or effect is applied to the target.
Caitlyn has only enough parts to build three traps per encounter.
90 Caliber Net (Ex)
As a swift action, Caitlyn fires a net at a target or a square of her choice and launches herself in the opposite direction 15'. The shot is so powerful that she can fly through walls... In order to hit a target enemy, Caitlyn must make a ranged touch attack. If successful the target takes 1/2 her class level in d6 damage and becomes slowed.
Ace in the Hole (Su)
Dear god, I hope you don't flash behind your buddies when she starts targetting you only to see them flash to cover your now vacant position... good times. As a full round action, Caitlyn focuses her aim on a single target that she can see. A glowing targeting reticule appears above her target's head, but not until the beginning of her next turn does she fire. During that time other enemies can get in the way of her shot and take the damage, but nothing, I mean nothing else blocks the shot. It must be the biggest caliber bullet known to Piltover, because it tears through walls of earth and tree trunks without losing a mote of energy. Anyway, the attack does quadruple her ranged weapon damage and has no chance of missing unless blocked by another enemy. Caitlyn can use this ability once per day, otherwise the stress on her gun will detrimentally affect its accuracy.
| LvL | BaB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +1 | +0 | +2 | +0 | Headshot |
| 2 | +2 | +0 | +3 | +0 | Piltover Peacemaker |
| 3 | +3 | +1 | +3 | +1 | Yordle Snap Trap |
| 4 | +4 | +1 | +4 | +1 | 90 Caliber Net |
| 5 | +5 | +1 | +4 | +1 | Ace in the Hole |
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