The Serpent's Embrace
Hit Die
d6
Requirements
To qualify to be the most seductively dangerous of squirmy legged women, the character must fulfill all of the following criteria.
Skills
Spellcraft 8 ranks, Knowledge (Arcana) 8 ranks.
Feats
Quicken Spell metamagic feat.
Special
Must be able to cast 3rd level arcane spells spontaneously, and have been cursed by kissing a snakey blade.
Class Skills
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (nobility) (Int), Listen (Wis), Profession (Wis), and Spellcraft (Int) and Spot (Wis).
Skill Points at Each Level
4 + Int modifier.
Class Features
All of the following are features of the prestige class that fulfills the sizzling sexiness of Cassiopeia.
Weapon and Armor Proficiency
Cassiopeia gains no proficiencies with weapons nor armor.
Spells per Day
When a Cassiopeia gains a new level, the character gains new spells per day as if she had also gained a level in any one arcane spell-casting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of Cassiopeia to the level of whatever other arcane spellcasting class the character previously had, then determines spells per day and caster level accordingly.
Deadly Cadence (Su)
As Cassiopeia casts spells her subsequent spells cast on consecutive rounds cost less and less spell levels. The following round after a turn in which she cast a spell, Cassiopeia can spend one less spell level to cast one of her known spells. In LoL, this effect would stack, but this ability is already going to cry 'broken' for many players, so no stacking, even though it would be cool.
Noxious Blast (Sp)
Once per encounter, as a standard action, Cassiopeia targets a 10' x 10' area within 30' that will erupt with damaging poison to any targets standing within it at the start of the 2nd creature's turn after Cassiopeia's. Affected enemies must make a Fort save vs. DC 10 + 1/2 Cassiopeia's HD + Cassiopeia's Cha modifier or suffer her HD in d6 poison damage, 1/2 of the damage is applied immediately and the other half ticks at the start of Cassiopeia's next turn. Targets that successfully save take half of the total damage over the same amount of time (so a 1/4 immediately and another 1/4 at the start of Cassiopeia's next turn). The poison damage can be affected by anti-poison effects; a Delay Poison cast in time will negate the second tick of damage.
If Cassiopeia successfully harms an enemy with Noxious Blast, she gains 5' of movement speed per class level until the end of her next turn. At fourth level she can use this ability twice per encounter.
Miasma (Sp)
Within 30' Cassiopeia chooses a 10' x 10' area to glaze with a sizzling poison cloud. The cloud grows to a 15' x 15' area at the start of her next turn and to a 20' x 20' area at the start of her second turn after using this ability. The cloud dissipates at the end of the round (when initiative hits 0) on that same second following turn. Any enemy to step into the cloud or start its turn within must make a Reflex save vs. DC 10 + 1/2 her HD + her Charisma modifier or suffer d6s of ongoing poison damage equal to her class levels for three turns (ticking at the beginning of each of their turns, not Cass') that also slows the target for its duration. A successful save halves the damage and negates the slowing effect. She can use this ability once per encounter.
Twin Fang (Sp)
With a ranged touch attack Cassiopeia throws two of her infinite fangs into a single target as a standard action. The fangs deal twice her class level + her Cha modifier in d6 poison damage. This ability can only be used once per encounter, but if she successfully hits a poisoned (it must be taking ongoing damage from one of her class abilities or target the ability can be used again.
Petrifying Gaze (Sp)
As a standard action Cassiopeia releases her not-quite-a-gaze attack to all enemies inside a 15' cone. Targets must make a Fort save vs. DC 10 + 1/2 Cassiopeia's HD + Cassiopeia's Cha modifier or suffer twice her class level in d6 + her Cha modifier poison damage and become stunned until the end of their next turn. Targets that successfully save take half damage and are only slowed until the end of their next turn. Cassiopeia can use this ability once per day.
| LvL | BaB | Fort | Ref | Will | Special | Spells |
|---|---|---|---|---|---|---|
| 1 | +0 | +0 | +0 | +2 | Deadly Cadence | +1 |
| 2 | +1 | +0 | +0 | +3 | Noxious Cloud | +1 |
| 3 | +1 | +1 | +1 | +3 | Miasma | +1 |
| 4 | +2 | +1 | +1 | +4 | Twin Fang | +1 |
| 5 | +2 | +1 | +1 | +4 | Petrifying Gaze | +1 |