Shutters

Saturday, March 2, 2013

Brand

Brand
The Burning Vengeance

Hit Die
d6

Requirements
To qualify to be the most angry of elementals, the character must fulfill all of the following criteria.

Skills
Spellcraft 8 ranks, Knowledge (Arcana) 8 ranks.


Feats
Elemental Admixture metamagic feat or Searing Spell metamagic feat.

Special
Must be able to cast 3rd level arcane spells, and be surprised that he is on fire all of the time.

Class Skills
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Listen (Wis), Profession (Wis), and Spellcraft (Int) and Spot (Wis).

Skill Points at Each Level
4 + Int modifier.

Class Features
All of the following are features of the prestige class that fulfills the eleMENTAL nature of Brand.

Weapon and Armor Proficiency
Brand gains no proficiencies with weapons nor armor.

Spells per Day 
When a Brand gains a new level, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of Brand to the level of whatever other arcane spellcasting class the character previously had, then determines spells per day and caster level accordingly.

Blaze (Su)
Brand's damaging fire spells set his target's ablaze.  Targets that are ablaze suffer fire damage at the beginning of their next two turns equal to Brand's Int modifier + his class levels. 

Sear (Sp)
As a standard action Brand makes a ranged touch attack against a single target within 30'.  If successful the target takes fire damage equal to Brand's class levels in d6s and if the target is ablaze it is stunned until the end of its next turn.  This ability counts as a spell and will set the target ablaze, but cannot cause the stunning effect on its own.  Brand can use Sear once per combat at 2nd level and twice at 4th level.

Pillar of Flame (Sp)
Within 30' Brand chooses a 15' x 15' area to ignite with a 20' tall column of flame as a standard action.  At the end of the following creature's turn in the initiative order, the designated area blows up and all enemies within must make a Ref save vs. DC 10 + 1/2 Brand's HD + his Int modifier or suffer Brand's Int modifier + d6s equal to his class levels as fire damage.  Targets that are ablaze before the pillar causes damage to them take an extra amount of fire damage equal to a quarter of the Pillar's damage total.  This ability causes the blaze effect and Brand can use it once per encounter at 3rd level and twice at 5th level.

Conflagration (Sp)
With a single ranged touch attack Brand can deal explosive damage to his enemies near the target. As a standard action he chooses a target within 30' and makes his ranged touch attack roll.  If successful the target takes Brand's class levels in d6 fire damage.  If the target is ablaze the conflagration spreads to all enemies within 15' who suffer the same amount of fire damage dice unless they make a Ref save vs. DC 10 + 1/2 Brand's HD + Brand's Int modifier.  This ability causes the blaze effect initially and when it spreads.  Brand can use Conflagration twice per encounter.

The three core Brand damage abilities will cause 5d6 fire damage plus the random extra bits on average.  However, this does not scale well in late game and powergamers will be quite uninterested in this class.  So I suggest that Brand (and many of the other casters that I outline in this project) could have their class effects cause d6 damage equal to half of their HD, or half of their total caster levels (those levels that granted them more spells, which would include all of the weird classes that grant partial casting abilities like Pally, Ranger and Bard).

Pyroclasm (Sp) 
As a standard action Brand releases his most fearsome blast at a single target.  Said target must make a Ref save vs. DC 10 + 1/2 Brand's HD + his Int modifier or suffer fire damage equal to half of Brand's total caster levels.  The ability will bounce to other enemies within 15' and can affect a single target a total of three times (a target could take 30d6 fire damage when Brand is level 20).  Each time a target is struck, it is allowed another Ref saving throw.  The damage is consistent throughout the effect, it does not diminish like chain lightning.  Brand can use this ability once per day. 


Brand
LvL BaB Fort Ref Will Special Spells
1 +0 +0 +0 +2 Blaze +1
2 +1 +0 +0 +3 Sear +1
3 +1 +1 +1 +3 Pillar of Flame +1
4 +2 +1 +1 +4 Conflagration +1
5 +2 +1 +1 +4 Pyroclasm +1

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