The Frost Archer
Hit Die
d10
Requirements
To qualify to become the reluctant princess of chilling beauty and freezing death, the character must fulfill all of the following criteria:
Base Attack Bonus
+6
Feats
Point Blank Shot and Far Shot.
Special
Must have white hair.
Class Skills
Climb (Str), Craft (Int), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at Each Level
2 + Int modifier.
Class Features
All of the following are features of the prestige class that represents Ashe and her intense beauty... er, I mean deadliness.
Weapon and Armor Proficiency
Ashe gains proficiency with any one two handed bow of the player's choosing but no proficiencies with armor.
Focus (Ex)
Ashe builds up the ability to critical hit throughout a combat. Her critical range increases by 1 at the end of each turn in which she does not successfully land a critical hit. The maximum amount her critical range can be increased by is limited to her class level. I know this is broken as far as the 3.5 ruleset is concerned, but IMHO crits are too exciting to nerf into the ground.
Frost Shot (Su)
Enemies struck by Ashe lose 5' per class level from their movement speeds until the end of their next turn. I may include a mechanic to reflect the mana cost that Ashe experiences in LoL. Something like she can only fire a number of Frost Shots per encounter equal to her class level.
Volley (Sp)
As a standard action Ashe fires a 30' cone of freezing arrows. She applies her normal arrow damage plus her Dex mod and her class level to all enemies in the cone's area of effect who fail a reflex save vs. a DC of 10 + 1/2 her HD + her Dex mod. Those who fail their saves also lose 5' per class level from their movement speeds until the end of their next turn. She can use this ability once per encounter at level three and twice per encounter at level five.
Hawkshot (Su and Sp)
Ashe is quite adept at finding valuables when she scavenges bodies. Each creature that she brings to negative hit points grants her extra gold pieces equal to her HD multiplied by 10...once she searches the body.
She can also summon a hawk to grant Ashe and her allies within 30' a bird's eye view of the terrain around them. For one round per class level Ashe and her party can look down upon the area within two hundred feet per class level around them as a standard action. Within the same standard action an ally can zoom in on a particular area as if he or she were perched above it at 15' of height. Ashe can use this ability twice per day.
Enchanted Crystal Arrow (Sp)
Once per day, Ashe can loose a large freezing arrow that will deal tremendous damage, stun the target and slow enemies around the impact site. She makes a ranged attack roll, gains a bonus (+ class level) to hit the target if they are within 50' and a smaller bonus (+1/2 class level) if they are within 100' of herself. She gains no bonus to hit a target beyond 100' and may suffer long range penalties. Targets struck take twice her class level in d6 cold damage + normal arrow damage and must make a Fortitude saving throw vs. a DC of 10 + 1/2 Ashe's HD + her Dex modifier. If they fail they are stunned for one to three turns depending on how far away they are from Ashe: one turn if they are within 50' of Ashe, two turns if they are within 100', and three turns if they are beyond 100'.
Enemies within 10' of the target suffer half the cold damage, no arrow damage, and are affected by Frost Shot. She can use this ability once per day.
| LvL | BaB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +1 | +0 | +2 | +0 | Focus |
| 2 | +2 | +0 | +3 | +0 | Frost Shot |
| 3 | +3 | +1 | +3 | +1 | Volley |
| 4 | +4 | +1 | +4 | +1 | Hawkshot |
| 5 | +5 | +1 | +4 | +1 | Enchanted Crystal Arrow |
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