The Terror of the Void
Hit Die
d10
Requirements
To qualify to become the ever expanding monster from beyond that is Cho'Gath, the character must fulfill all of the following criteria.
Skills
Knowledge (The Void) 8 ranks.
Spells
The ability to cast spells of the 2nd level. Divine or Arcane, it doesn't matter to this guy as long as it helps him get a snack.
Special
Must have an insatiable appetite and come from the space between space. Somehow those two things sound related.
Class Skills
Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Listen (Wis), Profession (Wis), Spellcraft (Int), and Swim (Str).
Skill Points at Each Level
2 + Int modifier.
Class Features
All of the following are features of the prestige class that represents Cho'Gath and .
Weapon and Armor Proficiency
Cho'Gath gains no proficiencies with weapons nor armor.
Carnivore (Ex)
Whenever Cho'Gath kills a creature (brings it to 0 or less hp) of half of his HD or more, he heals his level in hp and regains a level one spell slot. Said spell slots can be saved and stacked together to allow him to cast higher level spells. The saved spell slots are lost upon a night's rest. Maybe 1/2 a spell slot?
Rupture (Sp)
As a standard action, Cho'Gath sends his alien spikes into the ground to damage targets from underneath, targeting a 15' square within 50'. The eruption of spikes occurs at the end of the next player's or creature's turn. Enemies within the area must make a reflex saving throw vs. DC 10 + 1/2 Cho'Gath's HD + his highest mental attribute modifier, or suffer twice his class level in d6 piercing damage and be knocked prone. Targets who succeed on their saving throw are not knocked prone and take only half damage. All targets, regardless of their saving throw outcome are slowed until the end of their next turn. 1/encounter
Feral Scream (Sp)
As scary as a tiny alien is, his roar is still deafening regardless of his current size. As a standard action, Cho'Gath screams a 15' cone and enemies within suffer his class levels in d6 sonic damage and become silenced (until the end of their next turn) unless they make a Will save vs. DC 10 + 1/2 Cho'Gath's HD + his highest mental attribute modifier. Targets who succeed in their Will save take half of the damage and are not silenced. 1/encounter
Vorpal Spikes (Su)
Each of Cho'Gath's basic attacks (iterative attacks) hit extra enemies adjacent to the target. The damage done to these extra targets is equal to his highest mental attribute modifier. The number of extra targets affected is equal to two plus one additional target for each size category Cho'Gath has above medium.
Feast (Ex)
As a standard action, Cho'Gath takes a big ol bite out of a single target and if they are slain in the process, then he increases in size. For each three creatures slain in this manner, Cho'Gath increases in size by one category to a maximum of two increases (medium to large to huge or large to huge to gargantuan... which would be annoying in a dungeon crawl to say the least). This effect lasts until a week has passed or until he is knocked unconscious, whereupon he needs to eat, and slay, three to six more creatures. Eating and slaying a creature before the week has passed will refresh the cooldown and allow Cho'Gath to remain enlarged for another week. Cho'Gath can use this ability once per day.
Cho'Gath's increase in size is a major benefit in 3.5 and Pathfinder, however in LoL, it's only so handy.
| LvL | BaB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +1 | +2 | +0 | +2 | Carnivore |
| 2 | +2 | +3 | +0 | +3 | Rupture |
| 3 | +3 | +3 | +1 | +3 | Feral Scream |
| 4 | +4 | +4 | +1 | +4 | Vorpal Spikes |
| 5 | +5 | +4 | +1 | +4 | Feast |